Ben’s Homebrew Campaigns
Far Isle
Adventure awaits in the coastal town of Sandpoint, as it has for so many other heroes. Recent disappearances in the farmlands lead to a strange magical mystery with an intriguing destination, an as yet barely settled micro continent known simply as Far Isle. A distant land where the only effective rule of law is a disgraced mercenary company, Far Isle is a place of possibility, but also one of danger. Settlers have quickly learned they are not alone, and players will have to investigate a strange group of four ancient magical races known collectively as the Faira. What will you uncover in Far Isle!
(Low Level Pathfinder 1e Campaign set in Golarion)
The Lich
Our story begins in The Brawl, the sole inn and tavern in the town of Rockfert. Rockfert is the sole settlement on the newly discovered continent known as Far Isle. Everyone is in high spirits as recent heroes have successfully protected this growing settlement; but, the magical energies that have been unleashed have led to unforeseen consequences.. Heroes begin their return via airship to the mainland, but are greeted by a mysterious figure, a man clad in green with a golden hammer who seems to disappear as quickly as he appeared, telling them that they are needed for a great task and should journey to the walled kingdom of Turia. Who is this mysterious patron, what awaits you in Turia, and, perhaps most important of all, what evil grows across the land?
(Mid Level Pathfinder 1e Campaign set in Golarion; can be used as a sequel to Far Isle)
The Sundeen Chronicles
You are soldiers of fortune, adventurers, nomads, those who live of the land. You have gone on many journeys, fought and slain all manner of foe, be it man or monster. Now, you have heard rumblings of unrest in the kingdom of Sundeen, a kingdom far to the southeast of the Inner Sea, surrounded by desert, a few bogs that may once have been beautiful, but are slowly being digested by the desert, and the occasional oasis. The city lies under the thumb of a tyrannical monarchy, enforced with military might. The real strength of the military, however, lies with the thought reading wizard police known as the Vesh. Dissent brews in the city and talks of rebellion grow, even as the city’s well-known underground falls prey to criminal infighting and power plays. In a city with nearly a dozen factions, your players will have to choose who to curry favor with and who to stand against. Regardless of their choices, their actions will help determine the fate of this desert kingdom in a sandbox adventure full of intrigue and moral quandaries.
(High Level Pathfinder 1e Campaign set in Golarion; can be used as a sequel to The Lich)
Far Isle, The Lich, and The Sundeen Chronicles are a trilogy, but can be played individually.